| Select a Reserve
Reserve inspired by: Washington State (USA)
Huntable Species Permitted Weapons
- The Causeway: Tucked into a bay at the north end of Whitehart Island, The Causeway used to be the entry lodge for all hunters coming into the Evergreen Hunting Reserve. Although Logger's Point has now take over as the main landing site this is still one of the best areas to experience the thrill of stalking Roosevelt Elk.
- South Cliff Lodge: Nestled on the rocks at the southern tip of Whitehart Island, South Cliff Lodge caters for every level of hunter, from rookie to pro. Recent geological events have created conditions very beneficial to Whitetail Deer leading to a surge in the population.
Buck Wavetrotter, world renowned traveler and writer needs your help in mapping out Whitehart Island for his latest endeavorer; 'A Hikers Guide to the Evergreens'.
|North to South||n/a||n/a|
|There and Back Again||n/a||n/a|
Hunter, it is me, Bull. You know I wouldn't contact you unless I really had to, but the Elks on Whitehart Island are disappearing every now and then. I have no idea why but I would like you to find out the reason.
|Tracking The Southern Movement||n/a||n/a|
|Tracking The Northern Movement||n/a||n/a|
|Removing The Competition||any permitted||n/a|
|Removing The Rest Of The Competition||any permitted||n/a|
|Investigate The Center||n/a||n/a|
|Caring For The Weak||any Anschütz rifle||n/a|
|Making A Safe Return||Single Shot Shotgun||n/a|
|Check For A Northern Return||any Anschütz rifle||n/a|
|Check For A Southern Return||7mm Bullpup||n/a|
|Patrol The Island||Parker Python||n/a|
|Video provided by community member ronMctuBe.|
This is a community made map and is based on players' experience in the game. It is and simple attempt to display where animals spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.
The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each animal icon and you will get an idea about their predominant spawning locations.